Five Things Nintendo Did Right in 2006
A games post by matt, posted on February 27, 2007 at 11:20 pm

The early results are in, and they’re looking pretty damn good for Nintendo: their Wii console sold some 436,000 units in the U.S. in January, compared to 294,000 for Microsoft’s XBox 360 and 244,000 for the Playstation 3. Wii Software did well too, with both Wario Ware Smooth Moves and The Legend of Zelda: Twilight Princess charting in the Top 10 titles for the month.
Even more telling than all that data, however, is that it’s three months past launch and it is still impossible to find a Wii. People still line up in front of Best Buys when new shipments are announced, and for the impatient (like me) the only way to get your hands on one is through craigslist scalpers (like I did). I’d compare it to similar sold-out-everywhere phenomena like Tickle-Me-Elmos or that robot pet that blinked and plotted your demise, except for one thing: it’s January.
Consumer chaos, huge line-ups and shipment sell-outs are something that happen over Christmas, not in January. We expect them in December. It’s that wonderful time of year where everyone goes nuts and decides that what their bachelor apartment really needs in a 50″ Plasma Television and so much IKEA furniture that the excess multitools can be melted down into a cube and exhibited in a museum as some sort of post-modern critique of consumerism and giant cubes. Everyone loses their shit in December, and so sales from that month are largely irrelevant. What’s hot in December is in the bargain bin in January, as generally kids wake up and realize that the thing they wanted — whether it was that version of Battleship that actually talked to you or some sort of voice-activated water pistol that attached to your finger — actually really sucks.
But that didn’t happen with the Wii. Their sales in January 2007 were the highest January sales for any console ever.
So how did Nintendo do it? I certainly didn’t think they would. My expectations with the Wii started low, and only got lower as Nintendo seemingly made moves that were, not to put too fine a point on it, really stupid. It’s only twice as powerful as the Gamecube! It can’t output to High Definition! It has a controller that looks like a television remote! They named it “Wii”!
They looked doomed.
And now here we are, with Nintendo for the first time in a decade looking like they might actually have a chance of winning the worldwide ‘war’ for console userbase supremacy. How they did it exactly is anyone’s guess, but here are five moves Nintendo made in 2006 that, in retrospect, seem really brilliant.
1. They Stopped Thinking of Themselves as Market Leader
For a lot of the Nintendo 64 and Gamecube eras, it felt like Nintendo — and particularly Nintendo Co Ltd in Japan — had blinders on. It was as if they felt that Nintendo was destined to be top dog in the video game marketplace, and that any sales report to the contrary were just the delusional rantings of market analysts and sales tracking firms. And it wasn’t entirely unjustified, really. At the end of the SNES era “Nintendo” had become synonymous with “gaming.” We didn’t play video games, we played Nintendo.
The Gamecube announcement made it clear that Nintendo believed the customers were just standing around waiting for them to release new hardware. It was hardware that addressed none of the criticisms of the previous platform, and offered nothing in the way of innovation or even marked differences over its competitors. It wasn’t a failure, but it was just sort of boring. And boring is something a company with an already dwindling userbase can’t afford to be.
It wasn’t until Nintendo stopped acting like they were a phenomenally successful company and started acting like a company in need of phenomenal success that they were able to make the moves that lead to the Wii.
2. They Took Direction from Apple
All of that lead them here. And while I can’t say for certain that Nintendo used Apple as a basis for their public image makeover, I will say that Nintendo and Apple’s similarities go beyond a mutual love of shiny white electronics and awesome keynote presences. Apple’s rising market share in recent years was spurred by their corporate admittance that hey, sure, we’re not the market leader, but we do offer a really nice alternative.

Nintendo’s being doing the alternative thing, too, taking a sort of “That’s great guys, but check out what I can do” approach to the competitive video game space. And nice industrial design is part of that — the Wii and Nintendo DS are unlike any Nintendo-designed hardware ever sold in that they actually look really nice — because it’s part of that alternative approach. Just like Apple offers PCs that don’t look like PCs, Nintendo’s latest console carries few of the hallmarks of the console. There are no tangled wires, there’s no flashy colour schemes — it’s different, like Nintendo is.
3. They Refocused on the Japanese Market
This is something that, like many of the reasons behind the Wii’s success, actually began with the Nintendo DS. In Japan, Nintendo saw a market in crisis. Everyone else did too. While things were still booming for Sony in other parts of the world, the Japanese seemed really kind of bored with the whole gaming thing. Sales were good, but not spectacular. The big Japanese developers, like Capcom, started focusing on the American market with titles featuring the only thing Americans really enjoy — zombies and bald space marines — leaving the Japanese to enjoy scraps which mostly consisted of games with “Tales” in the title.
I’m not sure there’s any way Nintendo could have known that virtual dogs and a game where an old Asian man tells you that you are dumb for writing your Bs like 3s would cause record sales, but these are franchises — Nintendogs and Brain Training, respectively — that were clearly geared towards a Japanese audience in the planning stages.
That the American audience would follow the same trends as the Japanese audience, however, was far less of a question mark. Nintendo’s been banking on that since 1985. Huge franchise successes in Japan almost always become huge worldwide franchise successes. It just seems that Nintendo’s the only one that remembers that.
4. They Took Major Risks

It seems kind of odd to consider now, but the Wii’s success was hardly assured. Hell, back in the summer conventional wisdom was that Nintendo’s best hope was a niche third place finish. What drove the Wii past all this doubt, however, was the enigmatic quality. Because the Wii was so different, historical trends didn’t apply and it became impossible to really guess at Nintendo’s level of success with the Wii.
The best anyone could really do was call it an unknown, and that was precisely because it was such a risk. Either its play-style, with wand-waggle controls and diving-behind-the-couch-gameplay, would feel gimmicky, incomplete and ultimately unsatisfying next to its competitors, or it would be really fun and new and make the Playstation 3 and the Xbox 360 feel old and uninspiring in comparison.
We can’t say for sure that the latter has or will happen, but we can definitely say at this point that the former will not happen. Which has to stand as a big win for Nintendo.
5. They Ignored High Definition
Again, this connects with the above, because not going HD was definitely a big risk, but I’m folding it into its own point because it was a good move beyond the reasons given above. At the time the Wii was announced, High Definition was, and still is, the future. The corollary to that is, of course, that high definition was, and still is, really expensive. There’s not a part of the whole HD scheme that isn’t expensive: the consoles are expensive, the games are more expensive, and the TVs are really expensive.
High definition gaming is the future now in the same way 32-bit gaming was the future in 1994 with the launch of the 32X. Power and brand names only go as far as affordability takes you.
Nintendo was the only one who really got this. Which is especially odd considering Sony has made a killing the past two console generations delivering products that were, comparatively, underpowered and lacking in whiz-bag features.
There are people who will argue that the lack of HD will hurt the Wii in a few years, but I think those people overestimate the consumer’s rate of adoption for new technology. Hell, there are still people out there running their DVD players through RF switches on wood paneled TV. And these aren’t a tiny minority of people, either — these are your normal people who don’t follow tech blogs daily, don’t know the difference between HDMI and Component and have no idea what 1080p means outside of, maybe, some sort of move you could pull off on a skateboard.
The make-or-break time for high definition will be 2010 which just happens to be right around the time Nintendo would be gearing up to release a new console anyway. Until then, coming to market with a console priced at $250 has proved to be one of the keys behind Nintendo’s early success.
To Be Continued
The nerdery doesn’t stop here. In my quest to reveal on this site that I am more than just a rabid watcher of television, I’m going to follow this article up in a week’s time with Five More Things Nintendo Did Right in 2006 which will itself be followed up by Five Things Nintendo Did Wrong in 2006. It’s a series, you see?






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Posted on 27-Feb-07 at 11:47 pm | Permalink
Games :: Five Things Nintendo Did Right in 2006 wrote:
[...] Original post by BE Something: TV, Movies, Video Games and the overstated importance of other things [...]
Posted on 28-Feb-07 at 12:43 am | Permalink
Jack wrote:
I still don’t understand how people couldn’t figure out how to get a Wii. Easy! Do what I did: stand outside Best Buy, half-drunk, in frickin’ freezing weather three hours before they opened on launch day. I brought along some Crunch Berries but didn’t bother eating them. I bribed someone on a Starbucks run to get me a danish. Too bad they don’t have danishes at Starbucks.
They should make a talking Battleship that tells you when the motherfucker playing against you is cheating.
As much as I love my Wii, and as much as I’ve used it for playing $20 GameCube games that I just bought (which convinces me that my $250 investment has gone for more than playing Zelda, burning through WarioWare, buying Virtual Console games that I never really liked when they were new, and using the Opera browser to watch Dick In A Box on YouTube on my TV) the games drought is sort of getting to me. Swear to god, when I went to Best Buy the other day, I actually picked up Sonic and the Secret Rings, carried it around the store with me, then realized What The Hell Am I Thinking and then set it down. $50 for an Eh game? Goodnight!
Remember when Apple announced a white-plastic cube computer and everyone went nuts over thinking that Nintendo and Apple merged and that That was the “GameCube”? That was a fun day back when we all wrote for games sites.
Posted on 28-Feb-07 at 12:33 pm | Permalink
Ian wrote:
I got out of Nintendo, I tried the game cube and played Zelda, because I had played all the previous Zeldas, but after that, blah. To me Nintendo, does not have enough adrenlaine pumping ,gun-shooting, stepping over bloody dead bodies style quality and content that the other two companies have. As soon as I saw the Wii, I was like goodbye Nintendo for good.
Posted on 28-Feb-07 at 12:54 pm | Permalink
erin wrote:
What Ian? Really? The Wii brought me so much joy and amusement and happiness.
But this is possibly because I am a girl and the largest reason I got a GameCube was because they made it in purple.
Posted on 28-Feb-07 at 1:54 pm | Permalink
Phil Smith wrote:
Ian you’re mad. The first thing I thought when I saw that Wii-mote was ‘FPS’. With the following the Wii is gathering at the moment, I wouldn’t be surprised to see plenty of developers jumping on board and making some killer shooting games (if you’ll exscuse the pun).
I love my Wii, it’s great
Posted on 28-Feb-07 at 7:38 pm | Permalink
Ian wrote:
I just found that the game cube was just kinda flat,I guess. I tried the Wii and I got the same feeling, maybe someday I’ll come around and actually enjoy it but until then, I’ll stick with the XBox.
Besides the reason why I got my XBox was because it had a big X on it, nothing beats the letter X.
Posted on 28-Feb-07 at 9:56 pm | Permalink
dps wrote:
@all other except Ian: SARCASM!!
Posted on 01-Mar-07 at 7:19 am | Permalink
Darrell wrote:
They’re making manhunt for the Wii (also the godfather). How much more violent than manhunt with real killing gestures do you want to get?
Posted on 01-Mar-07 at 9:49 am | Permalink
Go Nintendo » Blog Archive » Five things Nintendo did right in 2006- What are you waiting for? wrote:
[...] Read the full article here [...]
Posted on 01-Mar-07 at 2:11 pm | Permalink
Wii Bits for Thursday, March 1, 2007 by Wii Living wrote:
[...] And lastly, here’s a positive article concerning what Nintendo did right in 2006! It covers ignoring HD, following Apple’s design methodologies, taking risks, and [...]
Posted on 01-Mar-07 at 2:28 pm | Permalink
Jacob wrote:
Now all they need to do is get online stuff going… so we dont have to use site like http://www.wiipals.net to play games.
Posted on 01-Mar-07 at 2:40 pm | Permalink
SinisterRabbit » Blog Archive » Five Things Nintendo Did Right In 2006 wrote:
[...] Check out the entire article here. [...]
Posted on 01-Mar-07 at 2:49 pm | Permalink
SinisterRabbit wrote:
This was an excellent article! The similarities between Nintendo and Apple are scary. This truly is a period of rebirth for Nintendo and I hope that they can keep the momentum going.
Posted on 01-Mar-07 at 2:51 pm | Permalink
Palermo wrote:
This article is right in the money; I am a gamer and got the Wii at launch and despite having a every console (but the PS3 I’ll wait until MGS comes out next year) I have to say that the Wii is the most fresh and entertaining (truly next gen not just the same thing in HD).
Posted on 01-Mar-07 at 3:05 pm | Permalink
matt wrote:
Thanks for the kind words, everybody.
As far as the whole ‘mature’ games on the Wii thing goes, well, we’re obviously seeing that we will get violent and M-rated stuff — Rockstar’s Manhunt is a great example — but I’d argue that those are titles that don’t really capture the imagination of a wide audience anymore. Grand Theft Auto is still a huge franchise, but its cultural impact is way smaller than it used to be.
It’s a different kind of gaming taking the mainstream right now. Emphasized by titles like Wii Sports and Wario Ware. I honestly think the upcoming Wii Health Pack will be one of the biggest sellers of the next year.
It’s an interesting time.
Posted on 01-Mar-07 at 3:19 pm | Permalink
Doomer wrote:
Hey Ian it’s about to get ugly! Man hunt, and No more heros will be the most hardcore action gory games out period other than the blood splats in gears of war. Then on top of that these games will take skill to play. The waggling to do moves is about to come to an end as SXXblur is released, then metriod.
Action will be a big thing on the wii this summer and beyond as it can easily get 60 frames persond becuase it’s not trying to do 1080 which only matters for retarded huge screens. Hell I’m typing this on a PC hooked up to my LCD 50 inch. Believe me the Wii is going to own. I’m a Hardcore Q,1,2,3 and 4 player with UT03,04 and a PC box ready for UT3. Yet the Wii still has way more things going for it than a keyboard mouse set up. Every since I’ve been playing Online FPS I’ve been hooked to the point of really sweating when I play.LOL If I can get a real FPS online game on the wii then I want have to worry about bots or new system upgrades!
Posted on 01-Mar-07 at 8:13 pm | Permalink
Jack wrote:
Did Matt actually just write that comment? Because there’s no snarkiness. And if Matt’s one thing, it’s snarky. He is well known for his snarkishness. His snarkacity. His snarktitude. His snarkination.
Posted on 01-Mar-07 at 9:31 pm | Permalink
matt wrote:
I totally did. I am trying to be likable in my quest for a wider demographic. My publicist thought I was “too mean” and “kind of an asshole” sometimes.
Posted on 01-Mar-07 at 11:26 pm | Permalink
Five Things Nintendo Did Right in 2006 | Nintendo-Scene wrote:
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Posted on 02-Mar-07 at 11:20 am | Permalink
Comment Nintendo a repris du poil de la bête en 2006 ? - Non Wii wrote:
[...] écrit un article expliquant les 5 bonnes choses que Nintendo a fait en 2006. Même si je ne l’ai lu qu’en diagonale pour l’instant, je trouve le tout assez [...]
Posted on 03-Mar-07 at 10:07 am | Permalink
Five More Things Nintendo Did Right in 2006 » BE Something wrote:
[...] Tags:console sales nintendo playstation 3 wii xbox 360Wait! Before you do anything else, read part one of this [...]
Posted on 06-Mar-07 at 11:41 pm | Permalink
The Most Important Moments in Comics for February 2007 » BE Something wrote:
[...] indicated by my writing so far on this site, I have geeky love for a lot of things. Whether it be Nintendo, Aaron Sorkin or fleeting fame, I tend to let largely irrelevant things consume me to the point [...]
Posted on 12-Mar-07 at 7:30 pm | Permalink
Five Things Nintendo Did Wrong In 2006 » BE Something wrote:
[...] nintendo playstation home wiiWait! Before you go any further, make sure you’ve read part 1 (Five Things Nintendo Did Right in 2006) and part 2 (Five More Things Nintendo Did Right in 2006) of this [...]
Posted on 13-Mar-07 at 11:53 pm | Permalink
On the Xbox 360 Elite: Why it and multiple SKUs are a terrible idea » BE Something wrote:
[...] pm Tags:games playstation 3 xbox 360 xbox 360 eliteIt felt kind of odd this past Tuesday, not writing about video games. Sure, I’ve theoretically got plenty to write about every week, what with [...]
Posted on 22-Mar-07 at 7:47 pm | Permalink
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Posted on 01-Oct-07 at 8:17 pm | Permalink